

It has similar effects, but a very short duration. I imagine Evil Eye as the cantrip level version of Hex. Hexĥ Hex is not a cantrip, but it does strike me as a very “witchy” spell! Sadly, it is not in 5E‘s SRD. If the spell ends while you are aloft, you fall. On your turn, you can choose to return to the ground, ending the spell.

While hovering, your speed drops to zero and you have advantage on saving throws against being knocked prone. You harness the air around you, causing it to lift you up to 5 feet straight up off the ground. Duration: Concentration, up to 1 minute.As an added bonus, since the air is holding the caster in place, this new cantrip grants advantage on saves against being knocked prone. However, in order to avoid granting 1st level characters the power of flight, the caster rises straight upward - she cannot travel horizontally. Where Gust directs a blast of air away from the caster, Wind Walk lifts the magician up into the air. The image of a spellcaster flinging an adversary away from herself with a blast of wind brought to mind another cinematic effect: A magic user hovering a few feet off the ground, her hair and clothing billowing in an updraft of air. It is, more or less, a paired down version of the 2nd level Gust of Wind spell. GustĤ Gust is a combat/flavour cantrip that provides three wind effects to choose from. The fire is extinguished when the cantrip ends. Its knowledge is limited to what has occurred in range of its light while it has been burning. The fire’s face will willing answer one yes-no question. You cause a face to appear in a nonmagical fire that you can see within range and that fits within a 5-foot cube. This wipes the fires memory and prevents any followup questions. Third, the fire is extinguished once it has answered a question. The fire has no memory of things before it was lit. Second, the fire can only answer a question about something it has “seen” - typically this would be anything within a 30 to 60 foot radius (but not anything in shadow) for as far back in time as it has been burning. In order to avoid a magical game of 20 questions, the cantrip is limited in several ways: First, the fire can only answer with a yes or a no. It causes a vague humanoid face to appear in the flames and answer a spellcaster’s question. However, where Control Flames provides the caster with a list of effects, Fire Speech has only one purpose.

Like Control Flames, Fire Speech is a transmutation cantrip that effects a small nonmagical fire. Inspired by this nice little spell, I created a new utility cantrip for fire-casters: Fire Speech. It is right on theme for a friendly neighbourhood pyromancer. Control Flamesģ Control Flames falls into the utility/flavour spell category and offers the caster a number of straightforward effects. Here they are, along with the official cantrips that inspired them. So, I took the time to create nine new cantrips 2 specifically for the witch class. However, a number of those cantrips are not in 5th Edition’s System Reference Document (SRD5). When I first designed the witch class, I did so for my home game and I chose the class’ cantrips from the official sourcebooks. Someone had entered her home, but where were they now? Creating New 5th Edition Cantrips And with that answer, fire began to die out.Īs the hut grew dim, Hypatia cursed softly under her breath. Yesss, hissed the fiery visage, its breath hot and smokey. Have you seen anyone here but me? Hypatia whispered urgently to the flames. Almost before the words finished leaving her mouth, the flames twisted to form a face, its features pulled into a quizzical expression. Turning her attention to the small fire burning in her kitchen hearth, she muttered an incantation.

Nothing seemed to be disturbed, but her intuition told her something was amiss. The Witch’s Spell: Hypatia Asks A Question
